Rebuilding the Android emulator from sources
============================================
I. Getting the sources:
-----------------------
At the moment, you'll need a full AOSP source checkout to rebuild the
emulator from sources. See the instructions at http://source.android.com on
how to download the platform sources.
The following directories will be relevant:
$AOSP/external/qemu -> The emulator itself.
$AOSP/external/getst -> The GoogleTest sources.
$AOSP/sdk/emulator/opengl -> Host GPU emulation libraries.
$AOSP/prebuilts/tools/gcc-sdk -> host toolchains for SDK tools.
$AOSP/prebuilts/gcc/linux-x86/host/
$AOSP/prebuilts/gcc/darwin-x86/host/
II. Building:
-------------
You can only build the emulator on Linux or Darwin. Windows binaries are
always generated on Linux, and actually run under Wine (more on this later).
There are currently two ways to build the emulator:
1) Using the standalone build-system:
As long as the directories listed in section I. exist, you can build the
emulator binaries from sources directly by using the android-rebuild.sh
script, i.e.:
cd $AOSP/external/qemu
./android-rebuild.sh
This will build all related binaries, and run the small GoogleTest-based
unit test suite for your host system.
This places everything under the 'objs/' sub-directory, and you can launch
the emulator directly with something like:
export ANDROID_SDK_ROOT=/path/to/sdk
objs/emulator @<avd-name> [<other-options>...]
Use ./android-rebuild.sh --help for more details and command-line options.
2) Using the Android platform build:
If you have a full checkout of the AOSP source tree, the emulator will be
built as part of a regular "make" invokation, and the binaries placed under
out/host/<system>/bin/, allowing you to just run 'emulator' after the build.
For example, for an ARM-based SDK system image build:
cd $AOSP
. build/envsetup.sh
lunch sdk-eng
make -j$NUM_CORES
emulator
Note that this scheme is _much_slower though, but once you have performed
a full build, you will be able to only rebuild the emulator quickly by
doing the following (after the commands above):
cd external/qemu
mm -j$NUM_CORES
The 'mm' command is a special function sourced into your environment by
envsetup.sh
Note: The default SDK system image maps to an ARMv7-based virtual CPU,
use 'sdk_x86-eng' or 'sdk_mips-eng' to build x86 or MIPS based ones.
In all cases, several binaries will be generated:
emulator -> 32-bit launcher program.
emulator-<cpu> -> 32-bit emulator for Android <cpu> images.
emulator64-<cpu> -> 64-bit emulator for Android <cpu> images.
With <cpu> being one of the CPU architectures supported by the
Android emulator (e.g. 'arm', 'x86' or 'mips').
The 'emulator' executable is a very small program used to probe
the host system and the AVD you want to launch, in order to
invoke the appropriate 'real' emulator program. It also adjusts
library search paths to ensure that the emulator can load the
GPU emulation libraries from the right location.
Note that there are no emulator64-<cpu> executables generated on
Windows at the moment, due to issues with the mingw32-w64 cross-toolchains.
Define ANDROID_SDK_ROOT in your environment to point to your SDK installation
and be able to start AVDs with your freshly built emulator.
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